Three Ways the Xbox is Going to Change Education.
Can the Xbox (and Kinect) change the way we deliver online education?
We often view the Xbox as more of a gaming device than anything else.
The primary purpose of the Xbox has been to bring such into your living
room. Add the Kinect and you get a great gaming experience. However,
Microsoft has been expanding the uses of its device to include movies,
television, and social networking. In short, the Xbox has become more
than a gaming device, it has become the living room gateway to much
more.
Rumors have been floating about that Microsoft will be adding internet browsing, Skype, and much more to further its "gateway" mission. As these new features are brought on board, I would suggest to you that the Xbox can be utilized as an educational tool, rather than just gaming and entertainment. There are three ways I would suggest such and there are through communication, social learning, and immersion education (yes... I made the last one up, but it applies.) Let's take a look at how these will work.
Rumors have been floating about that Microsoft will be adding internet browsing, Skype, and much more to further its "gateway" mission. As these new features are brought on board, I would suggest to you that the Xbox can be utilized as an educational tool, rather than just gaming and entertainment. There are three ways I would suggest such and there are through communication, social learning, and immersion education (yes... I made the last one up, but it applies.) Let's take a look at how these will work.
First, in order for education to work, there must be some form of
communication taking place. While asynchronous works well, I believe
people do like some form of synchronous. With the addition of Skype to
the Xbox platform, educators and students will be able to benefit from
the real time discussions, sharing, and interaction. Instructors can
create webinars and group sessions, while providing the informal
environment of their living room or office. Tutoring, office hours, and
much more, can now take place via a Skype session. Utilizing the Kinect,
provides the ability for an instructor to create live classroom
sessions with minimal effort. Utilizing the hands free capabilities, one
can focus on the content rather than the data entry.
Second, as many educators and instructors will tell you, the
interaction between students is a critical component of learning (social
learning). Utilizing the future browser component of Xbox, as well as
the social networking features, students will be able to interact and
engage much like they do in a traditional classroom. I have always said
that social networks, such as Facebook. Linkedin, and Ning could be
great platforms for learning. Tying these features into the Xbox will
provide a huge social component to the classroom.
Third, immersion education can become a much needed part of learning.
The Xbox's gaming focus, can be huge asset. Gaming has come a long way
since the days of PacMan and Mario Brothers (anyone still remember
those?). Players can now become completely engaged in the game as it now
offers 3D and multiplayer options. The Kinect allows even further
immersion as it works off the body's motion and verbal ques. While it
may not be a complete replacement for the practical skills, it certainly
creates a well-simulated environment for students to learn.
Now, some may argue that a gaming device is not a good platform for
learning. I would beg to differ. We learn best when we become
participants in the classroom and not just the passive listener.
Utilizing the Xbox (and Kinect) technology takes us an even greater
distance towards a true virtual classroom. Couple this with a technology
that many are already familiar with, and learning success is
inevitable. As educators and instructors, we should be monitoring the
evolution of the gaming devices and look for ways we can integrate it
into learning. Gaming technology, perhaps, will be the bridge from
online learning to virtual learning. The opportunities are limitless.
3 Comments
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